Aurellie's Repack [Mangos, db project silvermoon rev. 15]

Tutoriale care va vor ajuta sa va creati propriul server WoW

Aurellie's Repack [Mangos, db project silvermoon rev. 15]

Postby Skaren » 01 Oct 2007, 01:09

VA ROG CITITI TOT GHIDUL INAINTE DE A COBORA REPACKUL!


Links:
http://www.megaupload.com/?d=AWB7S2ST


Instructiuni!

Facand setarile la server:

1. Dati extract la repack in C; de ex=> C:\ (Ex: C:\Aurille's Repack)

2. Scoateti arhivele "map"

Cum?:

Copiati Ad.exe shi folderul maps in Folderul unde ati instalat World of warcraft

ex: C:\Program Files\World of Warcraft\maps\

C:\Program Files\World of Warcraft\ad.exe

Porniti ad.exe... Va dura un pic :)

Cand ad.exe a terminat, mutati folderul plin "maps" in folderul unde ati extras repackul

ex: C:\Aurille's Repack\maps

3. In folderul unde ati instalat wow deschideti "realmlist.wtf" cu notepad, shi schimbati:

asta:
set realmlist us.logon.worldofwarcraft.com
set patchlist us.logon.worldofwarcraft.com

cu asta:

set realmlist 127.0.0.1
set patchlist 127.0.0.1

4. Egzecutati:
-1 Stop.exe
-2 Start.exe
-3 Realmd.exe
-4 Mangosd.exe

Gata! ati pornit serverul! :> :>

Acuma puteti porni wow,
Pentru a avea puteri de admin intrati cu contul:
Usser: "administrator"
password "administrator"



Mangos Commands!

acct

Syntax: .acct Display the access level of your account.

addgo

Syntax: .addgo #id <lootID> <spawntimeSecs> Add a game object from game object templates to the world at your current location using the #id. lootID specifies the loot-template to be used and spawntimesecs sets the spawntime, both are optional. Note: this is a copy of .gameobject.

additem

Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. .

additemset

Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.

addmove

Syntax: .addmove #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.

addquest

Syntax: .addquest #quest_id Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.

addtele

Syntax: .addtele $name Add current your position to .tele command target locations list with name $name.

addspw

Syntax: .addspw #creatureid Spawn a creature by the given template id of #creatureid.

addweapon Not yet implemented.

addvendoritem

Syntax: .addvendoritem #itemId <#maxcount><#incrtime> Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring.

delvendoritem

Syntax: .delvendoritem #itemId Remove item #itemid from item list of selected vendor.

allowmove

Syntax: .allowmove Enable or disable movement for the selected creature.

anim

Syntax: .anim #emoteid Play emote #emoteid for your character.

announce

Syntax: .announce $MessageToBroadcast Send a global message to all players online in chat log.

notify

Syntax: .notify $MessageToBroadcast Send a global message to all players online in screen.

aura

Syntax: .aura #spellid Add the aura from spell #spellid to the selected Unit.

ban

Syntax is: ban <account|ip|character> $NameOrIp $bantime $reason Ban account or IP and kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3sâ€￾.

unban

Syntax is: unban <account|ip|character> $NameOrIp Unban account or IP.

bank

Syntax: .bank Show your bank inventory.

changelevel

Syntax: .changelevel #level Change the level of the selected creature to #level. #level may range from 1 to 63.

commands

Syntax: .commands Display a list of available commands for your account level.

cooldown

Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).

createguild

Syntax: .createguild $GuildLeaderName $GuildName Create a guild named $GuildName with the player $GuildLeaderName as leader.

cshutdown

Syntax: .cshutdown Cancels shutdown

delete

Syntax: .delete Delete the selected creature from the world.

delobject

Syntax: .delobject #go_guid Delete gameobject with guid #go_guid.

deltele

Syntax: .deltele $name Remove location with name $name for .tele command locations list.

delticket

Syntax: .delticket all .delticket #num .delticket $character_name rall to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.

demorph

Syntax: .demorph Demorph the selected player.

die

Syntax: .die Kill the selected player. If no player is selected, it will kill you.

dismount

Syntax: .dismount Dismount you, if you are mounted.

setmodel

Syntax: .setmodel #displayid Change the model id of the selected creature to #displayid.

distance

Syntax: .distance Display the distance from your character to the selected creature.

playemote

Syntax: .playemote #emoteid Make the selected creature emote with an emote of id #emoteid.

textemote

Syntax: .text #emoteid Make the selected creature to do textemote with an emote of id #emoteid.

explorecheat

Syntax: .explorecheat #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

factionid

Syntax: .factionid #factionid Set the faction of the selected creature to #factionid.

gameobject

Syntax: .gameobject #id <lootID> <spawntimeSecs> Add a game object from game object templates to the world at your current location using the #id. lootID specifies the loot-template to be used and spawntimeSecs sets the spawntime, both are optional.

getvalue

Syntax: .getvalue #field #isInt Get the field #field of the selected creature. If no creature is selected, get the content of your field. Use a #isInt of value 1 if the expected field content is an integer.

gm

Syntax: .gm on/off Enable or Disable GM MODE

gocreature

Syntax: .gocreature #creature_guid Teleport your character to creature with guid #creature_guid. .gocreature #creature_name Teleport your character to creature with this name. .gocreature id #creature_id Teleport your character to a creature that was spawned from the template with this entry. *If* more than one creature is found, then you are teleported to the first that is found inside the database.

gogrid

Syntax: .gogrid #gridX #gridY [#mapId] Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).

goobject

Syntax: .goobject #object_guid Teleport your character to gameobject with guid #object_guid

goname

Syntax: .goname $charactername Teleport to the given character. Either specify the character name or click on the character’s portrait, e.g. when you are in a group.

goxy

Syntax: .goxy #x #y [#mapid] Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

goxyz

Syntax: .goxyz #x #y #z [#mapid] Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

gps

Syntax: .gps Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id

groupgo

Syntax: .groupgo $charactername Teleport the given character and his group to you.

grouptele

Syntax: .grouptele #location Teleport a selected player and his group members to a given location.

guid

Syntax: .guid Display the GUID for the selected character.

help

Syntax: .help $command Display usage instructions for the given $command.

hidearea

Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

honor

Syntax: .honor $command [$value] Various honor related commands. Use .help honor $command to get help on specific parameter usage. Supported parameters include add, addkill, flushkills, update

honor add

Syntax: .honor add $amount Add a certain amount of honor (gained today) to the selected player.

honor addkill

Syntax: .honor addkikll Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)

honor flushkills

Syntax: .honor flushkills Clear today’s kills from the player limit storage (immediately) and from the DB (on next save) for the selected player.

honor update

Syntax: .honor update Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.

hover

Syntax: .hover #flag Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

idleshutdown

Syntax: .idleshutdown #delay|cancel Shut the server down after #delay seconds if no active connections are present (no players) or cancel the shutdown if cancel value is used.

info

Syntax: .info Display the number of connected players.

itemmove

Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented

kick

Syntax: .kick [$charactername] Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.

learn

Syntax: .learn #parameter Selected character learn a spell of id #parameter.

learn all

Syntax: .learn all Learn all big set different spell maybe useful for Administaror.

learn all_crafts

Syntax: .learn crafts Learn all professions and recipes.

learn all_gm

Syntax: .learn all_gm Learn all default spells for Game Masters.

learn all_lang

Syntax: .learn all_lang Learn all languages

learn all_myclass

Syntax: .learn all_myclass Learn all spells and talents available for his class.

learn all_myspells

Syntax: .learn all_myspells Learn all spells (except talents and spells with first rank learned as talent) available for his class.

learn all_mytalents

Syntax: .learn all_mytalents Learn all talents (and spells with first rank learned as talent) available for his class.

setskill

Syntax: .setskill #skill #level [#max] Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.

levelup

Syntax: .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

linkgrave

Syntax: .linkgrave #graveyard_id [alliance|horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).

listcreature

Syntax: .listcreature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.

listgm

Syntax: .listgm Display a list of available Game Masters.

listitem

Syntax: .listitem #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.

listobject

Syntax: .listobject #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.

loadscripts

Syntax: .loadscripts $scriptlibraryname Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.

lockaccount

Syntax: .lockaccount [on|off] Allow login from account only from current used IP or remove this requirement.

lookupitem

Syntax: .lookupitem $itemname Looks up an item by $itemname, and returns all matches with their Item ID’s.

lookupitemset

Syntax: .lookupitemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID’s.

lookupcreature

Syntax: .lookupcreature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID’s.

lookupobject

Syntax: .lookupobject $objname Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.

lookupquest

Syntax: .lookupquest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID’s.

lookupskill

Syntax: .lookupskill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID’s.

lookupspell

Syntax: .lookupspell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID’s.

lookuptele

Syntax: .lookuptele $substring Search and output all .tele command locations with provide $substring in name.

maxskill

Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level.

Mod32Value

Syntax: .Mod32Value #field #value Add #value to field #field of your character.

modify

Syntax: .modify $parameter $value Modify the value of various parameters. Use .help modify $parameter to get help on specific parameter usage. Supported parameters include hp, mana, rage, energy, money, speed, swim, scale, bit, bwalk, aspeed, faction, spell, tp and honor.

modify aspeed

Syntax: .modify aspeed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move typeâ€￾*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

modify bit

Syntax: .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.

modify bwalk

Syntax: .modify bwalk #rate Modify the speed of the selected player while running backwards to “normal walk back speedâ€￾*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

modify energy

Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.

modify faction

Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.

modify money

Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.

modify mount

Syntax: .modify mount #id #speed Display selected player as mounted at #id creature and set speed to #speed value.

modify hp

Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.

modify mana

Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.

modify rage

Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.

modify scale

modify speed

Syntax: .modify speed #rate .speed #rate Modify the running speed of the selected player to “normal base run speedâ€￾*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

modify spell

modify swim

Syntax: .modify swim #rate Modify the swim speed of the selected player to “normal swim speedâ€￾*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

modify titles

Syntax:n.modify titles #maskn.titles #mask Allows user to use all titles from #mask. #mask=0 disables the title-choose-field

modify honor

Syntax: .modify honor $amount Added $amount to the selected player’s total honor points.

money

Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.

morph

Syntax: .morph #displayid Change your current model id to #displayid.

movecreature

Syntax: .movecreature [#creature_guid] Move the targeted creature spawn point to your coordinates.

moveobject

Syntax: .moveobject #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).

movegens

Syntax: .movegens Show movement generators stack for selected creature or player.

mute

Syntax: .mute $playerName $timeInMinutes Disible chat messaging for any character from account of character $playerName at $timeInMinutes minutes.

unmute

Syntax: .unmute $playerName Restore chat messaging for any character from account of character $playerName.

name

Syntax: .name $name Change the name of the selected creature or character to $name. Command disabled.

namego

Syntax: .namego $charactername Teleport the given character to you.

nametele

Syntax: .nametele #playername #location Teleport a player to a given location.

neargrave

Syntax: .neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).

npcflag

Syntax: .npcflag #npcflag Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.

npcinfo

Syntax: .npcinfo Display a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum),n - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor.

npcinfoset

Syntax: .npcinfoset TODO: Write me.

password

Syntax: .password $old_password $new_password $new_password Change your account password.

pinfo

Syntax: .pinfo [$player_name] [rep] Output account information for selected player or player find by $player_name. If “repâ€￾ parameter provided show reputation information for player.

playsound

Syntax: .playsound #soundid Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds…

recall

Syntax: .recall [$playername] Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.

reload

Syntax: .reload table_name Reload table `table_name` if reload support added for this table and this table can be _safe_ reloaded.

reload all

Syntax: .reload all Reload all tables with reload support added and that can be _safe_ reloaded.

reload all_area

Syntax: .reload all_area Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_loot

Syntax: .reload all_loot Reload all `*_loot_template` tables. This can be slow operation with lags for server run.

reload all_quest

Syntax: .reload all_quest Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_spell

Syntax: .reload all Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.

removequest

Syntax: .removequest #quest_id Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.

reset honor

Syntax: .reset honor [Playername] Reset all honor data for targeted character.

reset level

Syntax: .reset level [Playername] Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.

reset spells

Syntax: .reset spells [Playername] Removes all non-original spells from spellbook. . Playername can be name of offline character.

reset stats

Syntax: .reset stats [Playername] Resets(recalculate) all stats of the targeted player to their original values at current level.

reset talents

Syntax: .reset talents [Playername] Removes all talents of the targeted player. Playername can be name of offline character.

resetall

Syntax: .resetall spells

Syntax: .resetall talents Request reset spells or talents at next login each existed character.

respawn

Syntax: .respawn Respawn all nearest creatures and GO without waiting respawn time expiration.

revive

Syntax: .revive Revive the selected player. If no player is selected, it will revive you.

save

Syntax: .save Saves your character.

saveall

Syntax: .saveall Save all characters in game.

security

Syntax: .security $name #level Set the security level of player $name to a level of #level. #level may range from 0 to 5.

sendmail

Syntax: .sendmail #playername #subject #text Send a mail to a player. Note: subject may not contain spaces.

setmovetype

Syntax: .setmovetype [#creature_guid] stay/random/way [NODEL] Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.

setvalue

Syntax: .setvalue #field #value #isInt Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer.

showarea

Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

showhonor

Syntax: .showhonor Display your honor ranking.

shutdown

Syntax: .shutdown seconds

speed

Syntax: .modify speed #rate .speed #rate Modify the running speed of the selected player to “normal base run speedâ€￾*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

standstate

Syntax: .standstate #emoteid Change the emote of your character while standing to #emoteid.

start

Syntax: .start Teleport you to the starting area of your character.

subname

Syntax: .subname $Name Change the subname of the selected creature or player to $Name. Command disabled.

targetobject

Syntax: .targetobject [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.

taxicheat

Syntax: .taxicheat on/off Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you. Visited taxi nodes sill accessible after removing access.

ticket

Syntax: .ticket on .ticket off .ticket #num .ticket $character_name on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.

transport Not yet implemented.

turnobject

Syntax: .turnobject #goguid Set for gameobject #goguid orientation same as current character orientation.

unaura

Syntax: .unaura #spellid Remove aura due to spell #spellid from the selected Unit.

baninfo

Syntax is: baninfo <account|ip|character> Watch full information about a specific ban.

banlist

Syntax is: banlist <account|ip|character> $NameOrIp searches the banlist for a pattern.

unlearn

Syntax: .unlearn #startspell #endspell Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.

update

Syntax: .update #field #value Update the field #field of the selected character or creature with value #value. If no #value is provided, display the content of field #field.

visible

Syntax: .visible on/off Output current visibility state or make GM visible(on) and invisible(off) for other players.

wchange

Syntax: .wchange #weathertype #status Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.

whispers

Syntax: .whispers on|off Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.

spawndist

Syntax: .spawndist #dist Adjust spawndistance of selected creature to dist.

spawntime

Syntax: .spawntime #time Adjust spawntime of selected creature to time.

titles

Syntax: .modify titles #maskn.titles #mask Allows user to use all titles from #mask. #mask=0 disables the title-choose-field

wp Using WP Command: Each Waypoint Command has it’s own description!

wp add

Syntax: .wp add [#creature_guid or Select a Creature]

wp modify

Syntax: .wp modify [#creature_guid or Select a Creature] add - Add a waypoint after the selected visual import $filename for selected npc export $filename for selected npc waittime $time emote ID spell ID text1| text2| text3| text4| text5 <text> model1 ID model2 ID aiscript $Name move(moves wp to player pos) del (deletes the wp) Only one parameter per time!

wp show

Syntax: .wp show [#creature_guid or Select a Creature] on first last off info For using info you have to do first show on and than select a Visual-Waypoint and do the show info!

npcwhisper

Syntax: .npcwhisper #playerguid #text Make the selected npc whisper #text to #playerguid.
Last edited by Skaren on 01 Oct 2007, 08:27, edited 1 time in total.
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Skaren
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Postby Duster » 01 Oct 2007, 07:17

1. titlul nu este corespunzator - trebuie sa specifici ce fel de fel de emulator bla bla

2. tutorialul este departe de a fi complet :)

3. Mangos Sucks , Ascent rullz
May the loot be with you!
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Postby Skaren » 01 Oct 2007, 08:26

stiu frate k ascent rulz :)) dar pentru incepatori mangosu e la putere :)) e chiar ushor nici nu tre sa modifici nici un conf nici sa folosesty sqlyog sau navicatul :) schimb titlul imediat :D
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Postby Duster » 01 Oct 2007, 15:37

pentru incepatori? wtf?!

nu e mare lucru sa configurezi un server ascent, si daca nu esti in stare sa-l faci sa mearga n-are rost sa tii un server :)
May the loot be with you!
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Postby Skaren » 02 Oct 2007, 00:40

Coae am zis eu candva k ma refer la mine? vai vai... :)) pentru Lumea kre doreste eu recomand sa inceapa cu asta.. dupaca sa urce la mangos.. dak nu vor treaba lor k?
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Postby Duster » 02 Oct 2007, 12:27

iar eu nu ma refeream la tine, vorbeam in general :)

te simti? :|

de ce sa incepi cu un lucru prost cand poti incepe direct cu ceva bun
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Postby Skaren » 03 Oct 2007, 22:22

well frate dak vrei lasal dak nu stergel :p apropo serverul e online iam pus NCDB cu nishte vendors ce am gasit pe net pana iese evolved 2.2.0 .. uitate dak vrei http://klumea.ath.cx shi realm klumea.ath.cx :D
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Postby Dr4g0n » 14 Dec 2007, 00:52

cum pot sa fac sa intre si eia cu versiunea 2.3.0?
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Postby DarkSider » 14 Dec 2007, 15:33

Dr4g0n wrote:cum pot sa fac sa intre si eia cu versiunea 2.3.0?


Nu stiu daca se mai ocupa skaren .. Inceaca sa cauti pe google ceva asemanator cu ce a zis el numai ca schimba 2.2.0 cu 2.3.0 :).
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Postby Duster » 14 Dec 2007, 22:30

acest repack nu suporta 2.3.0 :)
May the loot be with you!
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Postby Dr4g0n » 14 Dec 2007, 22:49

:( si de unde pot sa iau un repack care suporta??
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